Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts

Friday, December 19, 2008

Khoda

I saw this on Digg and thought I had to pass it along here... though it certainly doesn't look like this is alive any longer.

http://www.vimeo.com/2074812


What if you watch a film and whenever you pause it, you face a painting? This idea inspired Reza Dolatabadi to make Khoda. Over 6000 paintings were painstakingly produced during two years to create a five minutes film that would meet high personal standards. Khoda is a psychological thriller; a student project which was seen as a ‘mission impossible’ by many people but eventually proved possible!

Monday, November 5, 2007

Spam One-Liners

Linzie Hunter has made a set of "Spam One-Liners" on Flickr. There are some funny ones, especially if you imagine them as a sign stapled onto a telephone pole or something. It was a good idea, but I would like to see it go in a bit of a different direction, more illustration than typography, that could be really funny.


- On a aside note, this is post #100 to the class blog, hooray! We should cancel class to celebrate!

Monday, October 29, 2007

Friday, October 26, 2007

Vector Magic

Vector Magic is an online bitmap tracing tool that creates vector images. It works just like Live Trace in Illustrator, though Stanford University, creators of the tool, argue that it works even better.

Check out this comparison :


It seems to me that some of the obvious issues with Adobe's tracer can be fixed by simply toying with some of the options, I'm not familiar with Corel's. But either way, it's another tool to stick in your belt, give it a shot and see how you like it.

Saturday, October 13, 2007

Histogram Image

This is pretty nerdy but I think it's neat as hell.

This guy, David from Ironic Sans, was messing around with the idea of having an image that was identical to its own histogram. He had some trouble getting that to work very well but after some messing around found a way to manipulate the histograms to actually create images within them. After reading about this, another digital art nerd, Josh Millard, decided to create a Perl script to fit an image to a specified histogram. Here is an example :


Check out the hyperlinks for more info.

Thursday, October 4, 2007

Meth Minute 39

I saw "Internet People" last week or whenever it was that it got published but it didn't immediately have the biggest impact. But after seeing "Sex Machine" and then revisiting Dan Meth's previous episode it's growing on me. Maybe I'm just jealous that I didn't come up with such a great idea first. Anyhow, check out this guy's stuff on his frederator site, Meth Minute 39, it's really good, and keep an eye on him for the next few months, he's planning on publishing a video once a week, I believe.



Monday, October 1, 2007

HP Commercial

I don't watch a lot of TV so this may not be new to everyone, but I just saw some pretty cool HP commercials that I thought were great examples of digital art.

Serena Williams

Shaun White

The Making of the Shaun White Ad

An interesting side note, the snowboards shown in the Shaun White Ad were actually illustrated by James Jean, who is probably one of my favorite illustrators.

Tuesday, September 25, 2007

Almost forgot

I almost forgot to post this week...I thought some of you might be interested in the company I work for since it is in the field of digital art. We do lots of laser scanning, 3D reproduction, etc. If you are interested in this field, which i assume you are if you are in this class, then check out the website www.directdimensions.com
I'm officially no longer an intern so hopefully I'll be added to the site soon :)

Wednesday, September 19, 2007

Reto Kaul - Concept Artist

It is so frustrating to find such awesome artists that are several years younger than me. But awesome art is still awesome art, no matter who you are.

Reto Kaul is a Swiss freelance concept artist that is kicking my ass. Check out some more of his stuff by clicking the links below.




His Website
Another Gallery
His DeviantART

Friday, September 14, 2007

Preparing images for the web

Since we're all blogging now(we are all blogging now, right?) I thought this recent article from lines and colors could be really useful to everyone. I'll just quote the most essential parts for those too lazy to click a link.

What’s the format, Kenneth?

Web browsers can generally display three kinds of images, news, comics and por… er, I mean GIF, JPEG and PNG. They all use some method of compression to reduce the file size of images so they can be transmitted over the web without taking a week to download.

GIF (Graphics Interchange Format) can be pronounced with either a hard or soft “G”, but the originators of the format say choosy artists choose “jif”. GIF was the original format back in the early days, when the web was 5 steam-powered computers hooked together with Radio Shack speaker wire across the MIT campus. GIF is really only suitable for images with a limited color range (256 colors) and flat areas of color. The GIF format can produce images with a small file size and can be good for some things, like simple, flat-color comics, typography and cartoons of the President’s head on Arnold Schwarzenegger’s body.

JPEG (Joint Photographic Experts Group) is pronounced “jay-peg”. JPEG images are by far the most common image format on the web, and are usually the format you will use to reproduce your art for the web. They support the full range of millions of colors. Used correctly, JPEG compression can compress images to to a remarkable degree without losing apparent image quality. Used incorrectly, it can turn your images into a grunky mess that looks like the cat threw up in your digital camera.

JPEG is a “lossy” compression method, meaning it throws away image data that the algorithm has determined you won’t miss; kind of like your wife cleaning out your studio when you’re not home. If you compress a JPEG too far, however, or re-compress an existing JPEG, you can wind up with dirty looking “artifacts” in the image. This is where is pays to have an image editor that gives you a preview, like Photoshop’s “Save for Web” feature, that shows you an approximation of how your image will look as you choose the compression level. You want the smallest file size possible without seeing any artifacts - dirty, squarish roughness in areas of the image (see the JPEG image above with the compression level of “10″). The stronger the level of compression, the lower the file size; but also the more image data that is thrown away. Always keep copies of your original files; and let your wife know that you really did buy 2 copies of Uncanny X-Men 96 on purpose.

As a general rule don’t re-save a JPEG as a JPEG; create a fresh one from the original file. Re-compression throws away more image data. JPEG’s that are originally saved with minimal compression, however, like those from a digital camera, can be used to make new JPEGs. Not much image data has been discarded. JPEGs saved for the web, though, are generally “pushed to the edge” and compressed as hard as possible without looking bad; re-saving those will make your images look like spoiled peaches.

PNG (Portable Network Graphics) is, the originators insist, pronounced “ping”, though you will hear “pee en gee” in certain circles. PNG images combine some of the characteristics of GIF and JPEG. Like GIF they are a lossless image format and support transparency. Like JPEG they support the full color range millions of colors. The main disadvantage is that their lossless compression method is not as efficient as JPEG’s lossy compression, and they make images with larger file sizes for the same level of apparent image quality.
The emails were right: size matters

Image size
In addition to file size you need to be concerned with image dimensions. You will need to determine how your images will display within your interface design, and how much room you have in your design area, before you resize them and save them out as final files for the web. I’ll be covering the design of online galleries and portfolios in a future post.

Once you know how the images will be displayed, you will probably be making more than one version of each image. Depending on your gallery design, you might be making:
a thumbnail and a full size image,
a thumbnail, medium size preview image, and full size image,
a thumbnail, full size image and jumbo, extra large, Grade-A, hi-res detail image,
a cropped detail close-up,
and/or all of the above.

If you’re clever and persistent, and not doing anything on Friday nights, you may be able to figure out how to have your image editing software save out several size versions simultaneously, for an entire folder full of files, using batch processing.

Resolution, or dpi and ppi, FYI, QED
Resolution in print is measured in “dots per inch” (dpi), or “lines per inch” (lpi), and on the computer is measured in “pixels per inch” (ppi). While this matters in print, or when scanning or working in Photoshop, image resolution does not matter on the web. What matters is the dimension in pixels.

If a 2″ by 2″ (5cm x 5cm) image has a resolution of of 100ppi (i.e 100 pixels per inch), it will be 200 pixels by 200 pixels. If the 2″ image has a resolution of 300ppi, it will be 600 pixels by 600 pixels. Both of those images will print at the same size, 2″; the higher resolution one will have more detail.

Web browsers, however, don’t understand or care about image resolution. All they understand is dimensions in pixels. So the first image will display much smaller on screen than the second. (Unless you learned “new math” in the 60’s, in which case 5 images + 5 images = 12 images.)